queelez: Rose Lalonde facepalming, with eldritch energy surrounding her (grimpalm)
[personal profile] queelez
Why is Dungeons and Dragons 3.5 so fucking complicated?

Why do I always focus on creating an interesting character, instead of making somebody I can fucking play in the system?

Rokugan is easy. Deadlands is easy. Tales from the Wood is easy.

Fuck you, DnD 3.5

*sobs*

Date: 2011-08-22 06:26 am (UTC)
From: [identity profile] queelez.livejournal.com
For me, the problem is that while systems like Rokugan, Serenity, Deadlands, and whatnot are all built somewhat differently, they're all more or less the same/similar setup: You get your abilities and your advantages, or whatever they're called, from the same pool of points. You get to take so many disadvantages, which gives you extra points.

Dungeons and Dragons had none of that. The feats system just felt really tacked on, I guess. It was only today, in our third session, that I realized that I had done my skills wrong.

Date: 2011-08-24 02:01 pm (UTC)
From: [identity profile] doomweasel.livejournal.com
Haha, that's funny that you feel that way, considering the DnD mechanic is considered the generic RPG system, by virtue of it being the first (and still the most widespread).

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