(no subject)
Aug. 21st, 2011 05:18 pmWhy is Dungeons and Dragons 3.5 so fucking complicated?
Why do I always focus on creating an interesting character, instead of making somebody I can fucking play in the system?
Rokugan is easy. Deadlands is easy. Tales from the Wood is easy.
Fuck you, DnD 3.5
*sobs*
Why do I always focus on creating an interesting character, instead of making somebody I can fucking play in the system?
Rokugan is easy. Deadlands is easy. Tales from the Wood is easy.
Fuck you, DnD 3.5
*sobs*
no subject
Date: 2011-08-22 03:44 am (UTC)no subject
Date: 2011-08-22 06:26 am (UTC)Dungeons and Dragons had none of that. The feats system just felt really tacked on, I guess. It was only today, in our third session, that I realized that I had done my skills wrong.
no subject
Date: 2011-08-24 02:01 pm (UTC)no subject
Date: 2011-08-22 04:49 am (UTC)PS tell your DM to run puzzle campaigns as well as combat campaigns, there are some tales that are solely comprised of skill checks and treasure hunting, and even a few (if they're written well) that just have your characters chasing a mystery and solving riddles on a time limit.
no subject
Date: 2011-08-22 08:28 am (UTC)A friend of mine, who DMs a lot, says Pathfinder is the way to go, though. It's 3.5e but less retarded (according to him)
no subject
Date: 2011-08-22 10:23 am (UTC)no subject
Date: 2011-08-23 12:58 am (UTC)RPG should be about RPing, not about a formula. GODDOMOT FRONK.
no subject
Date: 2011-08-24 02:25 am (UTC)no subject
Date: 2011-08-26 12:44 am (UTC)I gave up on DnD because it's way too complex and involves way too much memorization, even if there were a lot of fun things about it. The game needs cliff notes or something, or I need to play with people who don't spend long hours memorizing things religiously.